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    <title>Supriya Dutta</title>
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    <description>Recent content on Supriya Dutta</description>
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    <item>
      <title>Influencer - work in progress</title>
      <link>/games/influencer/</link>
      <pubDate>Fri, 05 Sep 2025 16:23:14 +0530</pubDate>
      
      <guid>/games/influencer/</guid>
      <description>Objectives Emotional Design: To craft a gameplay experience that explores the process of alienation, specifically eliciting feelings of fear, grief, and helplessness(in current prototype) through storytelling and game design. Player Journey: To meticulously plan the gameplay timeline, level design, and pacing to guide the player&amp;rsquo;s emotional journey and encourage them to reflect on their own feelings. My responsibilities Level design, System design, and Programming
Design process The design of this game followed a deliberate, emotion-first process to create a compelling player experience.</description>
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    <item>
      <title>How should I look today!</title>
      <link>/games/gamepoem/</link>
      <pubDate>Thu, 24 Apr 2025 15:20:40 +0530</pubDate>
      
      <guid>/games/gamepoem/</guid>
      <description>Objective This project explores the emotional and social consequences of being perceived as different, drawing inspiration from a real-life incident to examine feelings of exclusion and alienation.
My responsibilities Level design, Programming, UX and 2D Art
Design process Level iterations with Lego Level iterations on Godot Player flow design Level iterations with Lego Level iterations with Lego: Level designs were prototyped using LEGO bricks to plan and iterate on dimensions and details. Following this, the designs were iterated upon within the game engine, and a final pass was made on color schemes.</description>
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    <item>
      <title>Absinthe Tails</title>
      <link>/design/absinthetails/</link>
      <pubDate>Mon, 24 Feb 2025 15:20:40 +0530</pubDate>
      
      <guid>/design/absinthetails/</guid>
      <description>Overview Absinthe Tails is a detective game with a dash of absinthe and missing cats. As Claude, a detective with a penchant for spirits, your task is to unravel the mysteries surrounding your quaint town.
Collaborating with a team of five, my main responsibilities included designing UXand User flows on Figma, designing puzzles and development on Unity. A key aspect of My role was crafting tutorials to familiarize players with game mechanics, refined through extensive play-testing and feedback sessions.</description>
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    <item>
      <title>How should I look today! - a game poem</title>
      <link>/design/gamepoem/</link>
      <pubDate>Tue, 05 Nov 2024 16:23:14 +0530</pubDate>
      
      <guid>/design/gamepoem/</guid>
      <description>Overview Enter the shoes of a social media traveller, eager to discover a land renowned for its unique apple varieties. Your mission: purchase an apple. But blending in proves difficult as locals eye you with suspicion. Can you convince them of your harmless intentions, or will it lead to dire consequences?
This project was inspired by Jordan Magnuson&amp;rsquo;s game poems. Dedicated to the events of the Diphu incident of 2018, the game poem delves into the complexities of human behavior towards those unfamiliar to them, encompassing aspects such as appearance, food, culture, and geography.</description>
    </item>
    
    <item>
      <title>How should I look today! - a game poem</title>
      <link>/archives/gamepoem/</link>
      <pubDate>Thu, 05 Sep 2024 16:23:14 +0530</pubDate>
      
      <guid>/archives/gamepoem/</guid>
      <description>Overview Enter the shoes of a social media traveller, eager to discover a land renowned for its unique apple varieties. Your mission: purchase an apple. But blending in proves difficult as locals eye you with suspicion. Can you convince them of your harmless intentions, or will it lead to dire consequences?
My role as Game Designer This project was inspired by Jordan Magnuson&amp;rsquo;s game poems. Dedicated to the events of the Diphu incident of 2018, the game poem delves into the complexities of human behavior towards those unfamiliar to them, encompassing aspects such as appearance, food, culture, and geography.</description>
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    <item>
      <title>Usability Study for Dancing in VR @Aalto Motion Lab</title>
      <link>/research/aaltomotionlab/</link>
      <pubDate>Thu, 05 Sep 2024 16:23:14 +0530</pubDate>
      
      <guid>/research/aaltomotionlab/</guid>
      <description>Overview Understanding user&amp;rsquo;s perception of space and latency in VR Duet is a VR dance game for two players, who interact via a glowing string linked to their avatars&amp;rsquo; &amp;ldquo;hands.&amp;rdquo; While VR promises shared dancing experiences remotely, challenges include network latency, the lack of full-body tracking in affordable devices, and limited real-world space in users&amp;rsquo; homes.
This was done as a part of ongoing research by Markus Laattalaat Aalto under the supervision of Prof. Perttu Hämäläinen.</description>
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    <item>
      <title>Thoughts Out!</title>
      <link>/games/thoughtsout/</link>
      <pubDate>Mon, 05 Aug 2024 16:23:14 +0530</pubDate>
      
      <guid>/games/thoughtsout/</guid>
      <description>Overview Thoughts Out! is a 3D platform puzzle game set in a dreamlike world where your everyday office troubles morph into an annoying dragon. This dragon can alter the surrounding environment, making your adventure either easier or more challenging. How can you drive it out of your daydream and reclaim your peace of mind?
Calm down and first, listen to what Miss Bellflower has to say.
Tools used Unreal Figma Pen and paper My role as Tutorial and Level Designer Collaborating with a team of eight individuals, we embraced various roles to enhance the project.</description>
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    <item>
      <title>Thoughts Out!</title>
      <link>/design/thoughtsout/</link>
      <pubDate>Wed, 05 Jun 2024 16:23:14 +0530</pubDate>
      
      <guid>/design/thoughtsout/</guid>
      <description>Overview Thoughts Out! is a 3D platform puzzle game set in a dreamlike world where your everyday office troubles morph into an annoying dragon. This dragon can alter the surrounding environment, making your adventure either easier or more challenging. How can you drive it out of your daydream and reclaim your peace of mind? Calm down and first, listen to what Miss Bellflower has to say.
Tools Unreal Figma Pen and Paper My responsibilities UX and UI design Tutorial design We began with low-fidelity designs in Figma to map out the UI flow, including in-game and on-screen UI elements.</description>
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    <item>
      <title>Absinthe Tails - behind the screens</title>
      <link>/stories/absinthetails/</link>
      <pubDate>Sat, 24 Feb 2024 15:20:40 +0530</pubDate>
      
      <guid>/stories/absinthetails/</guid>
      <description>BRIEF OVERVIEW OF THE GAME Take a sip of absinthe, and join this green-hued quest for a lost, fuzzy kitten. Absinthe Tails is a detective game with a dash of absinthe and missing cats. As Claude, a detective with a penchant for spirits, your task is to unravel the mysteries surrounding your quaint town. Armed with photographs from around the town and vibrant dreams to supplement your alcohol-clouded memory, you must piece together the clues to solve the case.</description>
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    <item>
      <title>User-centered development collaboration @MathWorks</title>
      <link>/design/mathworkstudy/</link>
      <pubDate>Mon, 05 Feb 2024 16:23:14 +0530</pubDate>
      
      <guid>/design/mathworkstudy/</guid>
      <description>Overview We discovered through usability testings that the algorithms and systems designed by our developers were not understood well by the our users, and therefore not used as intended. This research study was designed to understand the development teams perspective of the Simulink Test, Simulink Design Verifier and the components related to them. This was done as a primary research to improve components of Simulink Test and Simulink Design Verifier.
Objective of the study Objectives of this study:</description>
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    <item>
      <title>User-centered development collaboration @MathWorks</title>
      <link>/research/mathworkstudy/</link>
      <pubDate>Mon, 05 Feb 2024 16:23:14 +0530</pubDate>
      
      <guid>/research/mathworkstudy/</guid>
      <description>Overview We discovered through usability testings that the algorithms and systems designed by our developers were not understood well by the our users, and therefore not used as intended. This research study was designed to understand the development teams perspective of the Simulink Test, Simulink Design Verifier and the components related to them. This was done as a primary research to improve components of Simulink Test and Simulink Design Verifier.
Objective of the study Objectives of this study:</description>
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    <item>
      <title>How should I look today! - behind the screens</title>
      <link>/stories/gamepoem/</link>
      <pubDate>Wed, 24 Jan 2024 15:20:40 +0530</pubDate>
      
      <guid>/stories/gamepoem/</guid>
      <description>BRIEF OVERVIEW Enter the shoes of a social media traveller, eager to discover a land renowned for its unique apple varieties. Your mission: purchase an apple. But blending in proves difficult as locals eye you with suspicion. Can you convince them of your harmless intentions, or will it lead to dire consequences?
Objective The assignment delves into the repercussions of standing out in a crowd, inspired by a real-life incident with severe consequences, prompting exploration of the emotions and reactions triggered when one is perceived as different among peers.</description>
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    <item>
      <title>Understanding onboarding to MATLAB @MathWorks</title>
      <link>/research/mathworksres/</link>
      <pubDate>Mon, 01 Jan 2024 22:13:04 +0530</pubDate>
      
      <guid>/research/mathworksres/</guid>
      <description>Overview BACKGROUNDThis project was carried out as a part of my employment with MathWorks India at MathWorks Design Team under the guidance of my co-workers Jyotirmaya Mohapatra and Praneet Kopula, . This design experiment&amp;rsquo;s objective was to see if user interviews might be made more entertaining and participatory.
OBJECTIVEThe objective of this research project was to identify and gather the user journey of MATLAB users, their goals, challenges and workarounds or solutions they might have figured over their journey.</description>
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    <item>
      <title>Sharing knowledge about Folk musical instruments</title>
      <link>/research/reszuci/</link>
      <pubDate>Sat, 25 Nov 2023 15:20:40 +0530</pubDate>
      
      <guid>/research/reszuci/</guid>
      <description>Overview BACKGROUNDTraditional folk musical instruments are facing extinction in many parts of India due to decrease in its user base. In order to develop a future user base of people with a better awareness of these musical instruments, the goal of this study was to identify an effective medium for teaching younger audiences about these instruments&amp;rsquo; construction processes, sounds, and events they are played at.
OBJECTIVEThrough this study we aim to introduce different mediums of instruction to children above age of 8 years and observe how they respond to them.</description>
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    <item>
      <title>Absinthe Tails</title>
      <link>/games/absinthetails/</link>
      <pubDate>Sun, 20 Aug 2023 15:20:40 +0530</pubDate>
      
      <guid>/games/absinthetails/</guid>
      <description>Overview Take a sip of absinthe, and join this green-hued quest for a lost, fuzzy kitten. Absinthe Tails is a detective game with a dash of absinthe and missing cats. As Claude, a detective with a penchant for spirits, your task is to unravel the mysteries surrounding your quaint town. Armed with photographs from around the town and vibrant dreams to supplement your alcohol-clouded memory, you must piece together the clues to solve the case.</description>
    </item>
    
    <item>
      <title>Monster Cleaning Inc - itchio</title>
      <link>/games/monstercleaning/</link>
      <pubDate>Mon, 05 Sep 2022 16:23:14 +0530</pubDate>
      
      <guid>/games/monstercleaning/</guid>
      <description>Overview Welcome to Monster Cleaning Inc., located in the heart of an RPG world! After nasty battles, these monsters need a good scrub. You need to use the right-sized sponge to clean it. Your cleaning skills will be judged by the monsters themselves, and their ratings will determine your success. Can you earn that coveted five-star review? Step up, clean them up quickly and get them ready for their next encounter! Tools used Unity Figma Pen and paper My role as Game Designer This game was crafted for Game Maker&amp;rsquo;s Toolkit 2024.</description>
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    <item>
      <title>Zuci - A Phy-gital multiplayer turn based strategy game</title>
      <link>/stories/zuci/</link>
      <pubDate>Tue, 26 Jul 2022 16:23:14 +0530</pubDate>
      
      <guid>/stories/zuci/</guid>
      <description>INTRODUCTION Folk musical instruments bind one&amp;rsquo;s community together. Within a community, each instrument has its own specific use, place and time to be played. However, with the popularization of new electronic musical instruments and music, the audience base of traditional folk musical instruments have decreased considerably.
To gather more information about the same, we met with Brahmaputra cultural Foundation(BCF), an NGO who is working on conserving folk musical instruments of the North-eastern states of India.</description>
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    <item>
      <title>Sharing knowledge about Folk musical instruments</title>
      <link>/stories/reszuci/</link>
      <pubDate>Mon, 25 Jul 2022 15:20:40 +0530</pubDate>
      
      <guid>/stories/reszuci/</guid>
      <description>OVERVIEW Background Traditional folk musical instrumentsare facing extinctionin many parts of India due to decrease in its user base. In order to develop a future user base of peoplewith a better awarenessof these musical instruments, the goal of this study was to identify an effective mediumfor teachingyounger audiences about these instruments&amp;rsquo; construction processes, sounds, and events they are played at.
Objective Through this study we aim to introduce different mediums of instruction to children above age of 8 years and observe how they respond to them.</description>
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    <item>
      <title>Eat-o-pia - a multiplayer phy-gital game</title>
      <link>/stories/eatopia/</link>
      <pubDate>Sun, 24 Jul 2022 15:20:40 +0530</pubDate>
      
      <guid>/stories/eatopia/</guid>
      <description>INTRODUCTION During our Game Design module at IDC School of Design, we – a group of four participants – wanted to explore the the usage of Games in sharing knowledge of Food chain through hybrid or phy-gital games. To complete our exploratory project were allotted a time period of 1 week. DATA COLLECTION For this project we decided to take the help of NCERT books (National Council of Educational Research and Training) designed for students of Central board of Secondary Education India, as our primary resource.</description>
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    <item>
      <title>Eat-o-pia - a multiplayer phy-gital game</title>
      <link>/archives/eatopia/</link>
      <pubDate>Thu, 30 Jun 2022 15:20:40 +0530</pubDate>
      
      <guid>/archives/eatopia/</guid>
      <description>Overview BACKGROUNDDuring our Game Design module at IDC School of Design, we – a group of four participants – wanted to explore the usage of Games in sharing knowledge of Food chain through hybrid or phy-gital games. To complete our exploratory project were allotted a time period of 1 week.
OBJECTIVEThis project&amp;rsquo;s main goals were to encourage player interaction and raise players&amp;rsquo; awareness of the interdependence and flow of energy among living things in our environment through an interactive game world.</description>
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    <item>
      <title>Nature&#39;s palette - a playful adventure</title>
      <link>/archives/naturespalette/</link>
      <pubDate>Wed, 29 Jun 2022 16:23:00 +0530</pubDate>
      
      <guid>/archives/naturespalette/</guid>
      <description>Overview BACKGROUNDCan we foster curiosity in children about our natural environment? During the Interaction Design module at IDC School of Design, we (our group had 4 participants) were assigned a project - nudge children to explore their natural environment more, with one constraint - through the use of Colours.
PRODUCT DETAILSThrough the use of colours and textures, the Nature’s Palette app aims to help kids connect with their surroundings. Together, kids explore their environment and take photos of the many colours and textures they encounter.</description>
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    <item>
      <title>Nature&#39;s palette - a playful adventure</title>
      <link>/stories/naturespalette/</link>
      <pubDate>Wed, 29 Jun 2022 16:23:00 +0530</pubDate>
      
      <guid>/stories/naturespalette/</guid>
      <description>INTRODUCTION Can we foster curiosity in children about our natural environment?During the Interaction Design module at IDC School of Design, we (our group had 4 participants) were assigned a project - nudge children to explore their natural environment more, with one constraint - through the use of Colours.
But, how do we
Ensure that children become familiar with unfamiliar environment? Nudge children to use the platform? Encourage collaborative learning? RESEARCH We started our research on twe areas.</description>
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    <item>
      <title>EXPRESSION Post-its – playful experiment @MathWorks</title>
      <link>/stories/exppostits/</link>
      <pubDate>Tue, 28 Jun 2022 22:13:04 +0530</pubDate>
      
      <guid>/stories/exppostits/</guid>
      <description>BACKGROUND This project was carried out as a part of my employment with MathWorks India at MathWorks Design Team under the guidance of my co-workers Jyotirmaya Mohapatra and Praneet Kopula, . I was a User Experience Specialist for MathWorks, India. Collecting information on new users&amp;rsquo; experiences with MATLAB and Simulink was one of the first assignments I was given.
My task for this assignment would include,
Conducting interviews with each participant to learn about their experience using MATLAB and/or Simulink.</description>
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    <item>
      <title>Flowers peep - Imagining people as flowers</title>
      <link>/archives/personaproject/</link>
      <pubDate>Tue, 28 Jun 2022 17:53:46 +0530</pubDate>
      
      <guid>/archives/personaproject/</guid>
      <description>Overview BACKGROUNDFlower project started as a discussion with my then manager at Eli Lilly India, Anand Sawkar. We were talking about data visualisation when the topic changed to whether it was possible to find out who in our company like superhero movies. Then we began to consider whether we might create a humorous data visualisation to determine whether people at Lilly have similar interests. Would it start discussions? Assemble players to play football during weekends?</description>
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    <item>
      <title>Visualizing radiology data - Predible health report</title>
      <link>/archives/predible/</link>
      <pubDate>Mon, 27 Jun 2022 16:08:20 +0530</pubDate>
      
      <guid>/archives/predible/</guid>
      <description>Overview BACKGROUNDPredible Healthis an AI startup, now acquired by nference. They work with Artificial Intelligence to draw out information from Radiology data. We collaborated on a project to create physical reports for the users – Pulmonologist, radiologist, and patients.
PRODUCT DETAILSThe project&amp;rsquo;s goal was to discover an efficient approach to incorporate the data from a lung computed tomography(CT) scan into a medical report that was tailored specifically for our intended audience. Three categories — Nodule analysis data, Low Attenuation analysis data, and High Attenuation analysis data—were used to separate the information we intended to provide.</description>
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    <item>
      <title>600 years of Ahom Kingdom - a visual data narrative</title>
      <link>/archives/ahoms/</link>
      <pubDate>Sun, 26 Jun 2022 22:13:04 +0530</pubDate>
      
      <guid>/archives/ahoms/</guid>
      <description>Overview BACKGROUNDThe Ahom dynasty was the most celebrated in Assam’s history. With a successful reign of 600 years they were able to enrich Assam with agriculture, architecture, cultural richness and different scientific interventions. Ahoms were the descendants of Tai or Shan race who came from Mungmao, currently in Yunan province of China. They came to Brahmaputra Valley of North East India in 1228. The kingdom of Ahoms established during 13th century entails an important part of the Assamese history.</description>
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    <item>
      <title>600 years of Ahom Kingdom - a visual data narrative</title>
      <link>/design/ahoms/</link>
      <pubDate>Sun, 26 Jun 2022 22:13:04 +0530</pubDate>
      
      <guid>/design/ahoms/</guid>
      <description>Overview BACKGROUNDThe Ahom dynasty was the most celebrated in Assam’s history. With a successful reign of 600 years they were able to enrich Assam with agriculture, architecture, cultural richness and different scientific interventions. Ahoms were the descendants of Tai or Shan race who came from Mungmao, currently in Yunan province of China. They came to Brahmaputra Valley of North East India in 1228. The kingdom of Ahoms established during 13th century entails an important part of the Assamese history.</description>
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    <item>
      <title>600 years of Ahom Kingdom - a visual data narrative</title>
      <link>/stories/ahoms/</link>
      <pubDate>Sun, 26 Jun 2022 22:13:04 +0530</pubDate>
      
      <guid>/stories/ahoms/</guid>
      <description>The Ahom dynasty was the most celebrated in Assam&amp;rsquo;s history. With a successful reign of 600 years they were able to enrich Assam with agriculture, architecture, cultural richness and different scientific interventions. Ahoms were the descendants of Tai or Shan race who came from Mungmao, currently in Yunan province of China. They came to Brahmaputra Valley of North East India in 1228. The kingdom of Ahoms established during 13th century entails an important part of the Assamese history.</description>
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    <item>
      <title>Generative art sketches with processing</title>
      <link>/archives/processing/</link>
      <pubDate>Thu, 23 Jun 2022 16:25:53 +0530</pubDate>
      
      <guid>/archives/processing/</guid>
      <description>Lately I have been curious about Fractals and Psychedelic patterns. This escalated when I found out about Daniel Shiffman&amp;rsquo;s Coding Train tutorials.
A collection of explorations and Processing Sketches I worked on is on Online!.
If you have any suggestions or feedback, please reach out. I would love to hear your thoughts :)</description>
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    <item>
      <title>Mukha Shilpa - Mask making of Majuli Island</title>
      <link>/archives/mask/</link>
      <pubDate>Mon, 30 May 2022 15:54:48 +0530</pubDate>
      
      <guid>/archives/mask/</guid>
      <description>Overview BACKGROUNDMajuli district (27.0016° N, 94.2243° E) is a river island in Assam, surrounded by the river Brahmaputra. The island is a beautiful landscape of nature with land and aquatic flora and fauna, inhibited by different tribal and non tribal communities. The river island was influenced by the then Vaishnavait movement of Assam with the establishment of a satra at Dhuwahat by the saint Shankardeva.The art of Mask making has been an exquisite culture of Majuli satras.</description>
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    <item>
      <title>Bondeep, Bonoshreehotor Golpo - book design</title>
      <link>/archives/detabook/</link>
      <pubDate>Fri, 27 May 2022 16:13:11 +0530</pubDate>
      
      <guid>/archives/detabook/</guid>
      <description>OVERVIEW My father has been writing short tales for children and publishing them in local Assamese publications for as long as I can remember. &amp;ldquo;Bondeep, Bonoshreehotor Golpo&amp;rdquo; (Bondeep, Bonoshree&amp;rsquo;s Tales) is a collection of short stories created and collected to raise awareness about the preservation of our natural environment. I consider myself fortunate to have assisted him with the typesetting and design of this book. The book will be available at local bookstores on December 6, 2022.</description>
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    <item>
      <title>My friend Mr Leakey - book design</title>
      <link>/archives/leakey/</link>
      <pubDate>Fri, 27 May 2022 16:13:11 +0530</pubDate>
      
      <guid>/archives/leakey/</guid>
      <description>OVERVIEW Author J. B. S. Haldane and his book My Friend Mr Leakey always fascinated me. It has been one of my favorite books. During my Master&amp;rsquo;s we were asked to redesign any of our favorite books. It came as a perfect opportunity to design it in a way I imagined the world of Mr Leakey would look like.
I hope you enjoy this design as much as I loved working on it!
Snapshots of the book Illustrations within FIN.</description>
    </item>
    
    <item>
      <title>Nature&#39;s palette - a playful adventure</title>
      <link>/design/naturespalette/</link>
      <pubDate>Tue, 29 Jun 2021 16:23:00 +0530</pubDate>
      
      <guid>/design/naturespalette/</guid>
      <description>Overview BACKGROUNDCan we foster curiosity in children about our natural environment? During the Interaction Design module at IDC School of Design, we (our group had 4 participants) were assigned a project - nudge children to explore their natural environment more, with one constraint - through the use of Colours.
PRODUCT DETAILSThrough the use of colours and textures, the Nature’s Palette app aims to help kids connect with their surroundings. Together, kids explore their environment and take photos of the many colours and textures they encounter.</description>
    </item>
    
    <item>
      <title>HEATWAVE Havoc - A multiplayer cooperative game</title>
      <link>/archives/heatattacks/</link>
      <pubDate>Fri, 05 Feb 2021 16:23:14 +0530</pubDate>
      
      <guid>/archives/heatattacks/</guid>
      <description>Overview BACKGROUNDHow might we make the younger generation aware of the impacts of heatwaves?
How might we aid them to build empathy for our changing world and people effected by it? How might we make them aware of the adaptation measures during such an event?
OBJECTIVEThe main goal of this project is to share adaptation measures to be taken during the event of a heatwave.
PRODUCT DETAILSHEATWAVE Havoc is a multiplayer card based strategic cooperative game, where you save all your cute little babies from the effects of heatwaves.</description>
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    <item>
      <title>Chapter 1</title>
      <link>/docs/example-doc/chapter-1/</link>
      <pubDate>Fri, 16 Oct 2020 00:00:00 +0000</pubDate>
      
      <guid>/docs/example-doc/chapter-1/</guid>
      <description>&lt;p&gt;This is chapter 1 of example doc.&lt;/p&gt;</description>
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    <item>
      <title>Chapter 1</title>
      <link>/docs/example-doc/nested-chapter/chapter-1/</link>
      <pubDate>Fri, 16 Oct 2020 00:00:00 +0000</pubDate>
      
      <guid>/docs/example-doc/nested-chapter/chapter-1/</guid>
      <description>&lt;p&gt;This is chapter 1 of nested chapter.&lt;/p&gt;</description>
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      <title>Chapter 2</title>
      <link>/docs/example-doc/chapter-2/</link>
      <pubDate>Fri, 16 Oct 2020 00:00:00 +0000</pubDate>
      
      <guid>/docs/example-doc/chapter-2/</guid>
      <description>&lt;p&gt;This is chapter 2 of example doc.&lt;/p&gt;</description>
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    <item>
      <title>Chapter 2</title>
      <link>/docs/example-doc/nested-chapter/chapter-2/</link>
      <pubDate>Fri, 16 Oct 2020 00:00:00 +0000</pubDate>
      
      <guid>/docs/example-doc/nested-chapter/chapter-2/</guid>
      <description>&lt;p&gt;This is chapter 2 of nested chapter.&lt;/p&gt;</description>
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    <item>
      <title>Thoughts out! Playtesting and Tutorial design</title>
      <link>/posts/thoughtsout/</link>
      <pubDate>Fri, 05 Jun 2020 16:23:14 +0530</pubDate>
      
      <guid>/posts/thoughtsout/</guid>
      <description>Overview Thoughts Out! is a 3D platform puzzle game set in a dreamlike world where your everyday office troubles morph into an annoying dragon. This dragon can alter the surrounding environment, making your adventure either easier or more challenging. How can you drive it out of your daydream and reclaim your peace of mind?
We conducted multiple playtesting sessions for our newly developed game, Thoughts Out!, to gather feedback. This input was crucial for refining our onboarding tutorials and enhancing the overall user experience.</description>
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    <item>
      <title>Absinthe Tails</title>
      <link>/posts/absinthetails/</link>
      <pubDate>Wed, 05 Feb 2020 16:23:14 +0530</pubDate>
      
      <guid>/posts/absinthetails/</guid>
      <description>Overview Take a sip of absinthe, and join this green-hued quest for a lost, fuzzy kitten. Absinthe Tails is a detective game with a dash of absinthe and missing cats. As Claude, a detective with a penchant for spirits, your task is to unravel the mysteries surrounding your quaint town. Armed with photographs from around the town and vibrant dreams to supplement your alcohol-clouded memory, you must piece together the clues to solve the case.</description>
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