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    <title>Games on Supriya Dutta</title>
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    <description>Recent content in Games on Supriya Dutta</description>
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    <lastBuildDate>Fri, 05 Sep 2025 16:23:14 +0530</lastBuildDate><atom:link href="/games/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Influencer - work in progress</title>
      <link>/games/influencer/</link>
      <pubDate>Fri, 05 Sep 2025 16:23:14 +0530</pubDate>
      
      <guid>/games/influencer/</guid>
      <description>Objectives Emotional Design: To craft a gameplay experience that explores the process of alienation, specifically eliciting feelings of fear, grief, and helplessness(in current prototype) through storytelling and game design. Player Journey: To meticulously plan the gameplay timeline, level design, and pacing to guide the player&amp;rsquo;s emotional journey and encourage them to reflect on their own feelings. My responsibilities Level design, System design, and Programming
Design process The design of this game followed a deliberate, emotion-first process to create a compelling player experience.</description>
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    <item>
      <title>How should I look today!</title>
      <link>/games/gamepoem/</link>
      <pubDate>Thu, 24 Apr 2025 15:20:40 +0530</pubDate>
      
      <guid>/games/gamepoem/</guid>
      <description>Objective This project explores the emotional and social consequences of being perceived as different, drawing inspiration from a real-life incident to examine feelings of exclusion and alienation.
My responsibilities Level design, Programming, UX and 2D Art
Design process Level iterations with Lego Level iterations on Godot Player flow design Level iterations with Lego Level iterations with Lego: Level designs were prototyped using LEGO bricks to plan and iterate on dimensions and details. Following this, the designs were iterated upon within the game engine, and a final pass was made on color schemes.</description>
    </item>
    
    <item>
      <title>Thoughts Out!</title>
      <link>/games/thoughtsout/</link>
      <pubDate>Mon, 05 Aug 2024 16:23:14 +0530</pubDate>
      
      <guid>/games/thoughtsout/</guid>
      <description>Overview Thoughts Out! is a 3D platform puzzle game set in a dreamlike world where your everyday office troubles morph into an annoying dragon. This dragon can alter the surrounding environment, making your adventure either easier or more challenging. How can you drive it out of your daydream and reclaim your peace of mind?
Calm down and first, listen to what Miss Bellflower has to say.
Tools used Unreal Figma Pen and paper My role as Tutorial and Level Designer Collaborating with a team of eight individuals, we embraced various roles to enhance the project.</description>
    </item>
    
    <item>
      <title>Absinthe Tails</title>
      <link>/games/absinthetails/</link>
      <pubDate>Sun, 20 Aug 2023 15:20:40 +0530</pubDate>
      
      <guid>/games/absinthetails/</guid>
      <description>Overview Take a sip of absinthe, and join this green-hued quest for a lost, fuzzy kitten. Absinthe Tails is a detective game with a dash of absinthe and missing cats. As Claude, a detective with a penchant for spirits, your task is to unravel the mysteries surrounding your quaint town. Armed with photographs from around the town and vibrant dreams to supplement your alcohol-clouded memory, you must piece together the clues to solve the case.</description>
    </item>
    
    <item>
      <title>Monster Cleaning Inc - itchio</title>
      <link>/games/monstercleaning/</link>
      <pubDate>Mon, 05 Sep 2022 16:23:14 +0530</pubDate>
      
      <guid>/games/monstercleaning/</guid>
      <description>Overview Welcome to Monster Cleaning Inc., located in the heart of an RPG world! After nasty battles, these monsters need a good scrub. You need to use the right-sized sponge to clean it. Your cleaning skills will be judged by the monsters themselves, and their ratings will determine your success. Can you earn that coveted five-star review? Step up, clean them up quickly and get them ready for their next encounter! Tools used Unity Figma Pen and paper My role as Game Designer This game was crafted for Game Maker&amp;rsquo;s Toolkit 2024.</description>
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