<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Usability Testing on Supriya Dutta</title>
    <link>/categories/usability-testing/</link>
    <description>Recent content in Usability Testing on Supriya Dutta</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en</language>
    <lastBuildDate>Thu, 05 Sep 2024 16:23:14 +0530</lastBuildDate><atom:link href="/categories/usability-testing/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Usability Study for Dancing in VR @Aalto Motion Lab</title>
      <link>/research/aaltomotionlab/</link>
      <pubDate>Thu, 05 Sep 2024 16:23:14 +0530</pubDate>
      
      <guid>/research/aaltomotionlab/</guid>
      <description>Overview Understanding user&amp;rsquo;s perception of space and latency in VR Duet is a VR dance game for two players, who interact via a glowing string linked to their avatars&amp;rsquo; &amp;ldquo;hands.&amp;rdquo; While VR promises shared dancing experiences remotely, challenges include network latency, the lack of full-body tracking in affordable devices, and limited real-world space in users&amp;rsquo; homes.
This was done as a part of ongoing research by Markus Laattalaat Aalto under the supervision of Prof. Perttu Hämäläinen.</description>
    </item>
    
  </channel>
</rss>
